Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together. Multiplayer in Dark Souls II is the same format as its predecessors players have the choice between co-operative play in the form of being “summoned” into another player’s game world, or player-versus-player through “invading” other worlds. Upon death, the player’s entire collection of souls are dropped the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost. Despite the Age of Dark being a ubiquitous concept throughout the Dark Souls series, it is never the 'current' state of the world in any of the existing games. The Age of Dark is said to begin when the First Flame fades, thus ending the Age of Fire, the Age of the Gods. The game uses a form of joint currency called “souls”, which are used as both experience points for leveling up and as “money” for purchasing items from shops. The Age of Dark, also known as the Age of Humanity, is an era in the lore of Dark Souls. Unskillful play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon’s Souls, each time upon death, the player’s maximum health is reduced (to a certain lower limit) until the player expends a rare item to reverse it. Being known for its unforgiving difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits. Dark Souls II retains similar mechanics from its predecessors in the Souls series.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |